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  • Hash : d8531638
    Author : Courtney Goeltzenleuchter
    Date : 2019-11-14T09:04:24

    Vulkan: Ensure consistent limits for texture & framebuffer
    
    GLES 3.1 requires that the maximum framebuffer width & height be
    at least as large as the maximum texture size. Vulkan doesn't have
    that requirement and for SwiftShader the values are different
    (4096 for FB, 8192 for texture). Use the smaller of the two to
    keep things consistent.
    
    Test:
      angle_deqp_gles31_tests --use-angle=swiftshader --gtest_filter=dEQP-GLES31.functional.state_query.integer.max_framebuffer_*
    
    Bug: angleproject:4102
    Change-Id: Ie04a5272084c5f6a19ac06d952281b7df9fe9a06
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1917130
    Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    

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