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  • Hash : 385b3e03
    Author : Jiawei Shao
    Date : 2018-03-21T09:43:28

    Use packed enums on shader types in ANGLE renderer
    
    This patch uses a packed internal enum ShaderType everywhere we
    need a shader type instead of the GLenum value of the shader type.
    
    This patch also uses program::getAttachedShader(type) everywhere
    we need to get gl::Shader from a program in ANGLE.
    
    BUG=angleproject:2169
    Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
    Reviewed-on: https://chromium-review.googlesource.com/972844
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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