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  • Hash : 7a5f35c4
    Author : Jiacheng Lu
    Date : 2019-07-15T09:21:11

    Filter out redundant glDepthRange calls
    
    1. Compare depth range with active config in frontend when glDepthRange
    is called. It avoids triggering unnecessary backend update. Also remove
    depth range checking in D3D and GL backends as they are now done in
    frontend.
    2. Change the clamp on far and near plane to ASSERT statement in vulkan
    backend, as clamp already been applied in frontend.
    
    Bug: angleproject:3696
    Change-Id: I52ad420dc446d685b98d53690637a19553372873
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1702284
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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