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  • Hash : 7adc9736
    Author : angle-autoroll
    Date : 2020-02-12T07:01:05

    Roll third_party/vulkan-validation-layers/src b60b35843e66..d439b17da022 (38 commits)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/b60b35843e66..d439b17da022
    
    git log b60b35843e66..d439b17da022 --date=short --first-parent --format='%ad %ae %s'
    2020-02-12 s.fricke@samsung.com tests: Add test for 00360
    2020-02-12 s.fricke@samsung.com layers: Add support for 00360
    2020-02-12 s.fricke@samsung.com tests: Add tests for 01973 and 01069
    2020-02-12 s.fricke@samsung.com layers: Add support for 01973 and 01069
    2020-02-11 mark@lunarg.com layers: Update stateless validation doc
    2020-02-11 mark@lunarg.com corechecks: Convert core val to use new logging funcs
    2020-02-11 mark@lunarg.com corechecks: Converted buffer validation to new logging funcs
    2020-02-11 mark@lunarg.com corechecks: Use new logging calls in shader validation
    2020-02-11 mark@lunarg.com corechecks: Move helpers inside validation object
    2020-02-11 mark@lunarg.com threading: Change log_msg calls to LogError calls
    2020-02-11 mark@lunarg.com theading: Pass object pointer instead of report_data
    2020-02-11 mark@lunarg.com corechecks: Move misplaced validation call into core validation
    2020-02-11 mark@lunarg.com chassis: Changed log_msg calls to LogWarning calls
    2020-02-11 mark@lunarg.com corechecks: Convert drawdispatch.cpp to new logging funcs
    2020-02-11 mark@lunarg.com gpuval: Moved to new-style logging functions
    2020-02-11 mark@lunarg.com corechecks: Converted descriptor_sets.cpp to new logging calls
    2020-02-11 mark@lunarg.com practices: Convert WARNINGS to new logging calls
    2020-02-11 mark@lunarg.com practices: Convert perf warnings to new logging funcs
    2020-02-11 mark@lunarg.com practices: Change info message to warning
    2020-02-11 mark@lunarg.com objlifetimes: Convert object tracker to new logging calls
    2020-02-11 mark@lunarg.com stateless: Convert parameter validation to new logging calls
    2020-02-11 mark@lunarg.com tests: Fix pipeline create state test
    2020-02-11 s.fricke@samsung.com tests: Added test for 00701
    2020-02-11 s.fricke@samsung.com layers: Added support for 00701
    2020-02-11 s.fricke@samsung.com layers: Added condition to display 01427
    2020-02-11 s.fricke@samsung.com layers: Added condition to display 01430
    2020-02-11 s.fricke@samsung.com tests: Added test for 01988
    2020-02-11 s.fricke@samsung.com layers: Added support for 01988
    2020-02-11 s.fricke@samsung.com tests: Added test for 01143
    2020-02-11 s.fricke@samsung.com layers: Added support for 01143
    2020-02-11 s.fricke@samsung.com tests: Added test for 00317 and 00318
    2020-02-11 s.fricke@samsung.com layers: Added support for 00317 and 00318
    2020-02-11 raul.tambre@cleveron.com layers: Don't issue VU01564 for immutable samplers
    2020-02-10 jeremy@lunarg.com tests: Test unaligned CmdPushDescriptorSet
    2020-02-10 jeremy@lunarg.com layers: Validate unaligned CmdPushDescriptorSet
    2020-02-10 jzulauf@lunarg.com tests: Add layout for middle subresource test
    2020-02-10 jzulauf@lunarg.com layers: Fix range_vector excess erasure
    2020-02-10 jeremy@lunarg.com layers: Fix unitialized variable.
    
    Created with:
      gclient setdep -r third_party/vulkan-validation-layers/src@d439b17da022
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
    Please CC courtneygo@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
    
    Bug: None
    Tbr: courtneygo@google.com
    Change-Id: I8275b4fab12c0b5124af7583c0ce1e5c0a318594
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050004
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete in progress
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 planned planned planned

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing