Hash :
7adc9736
Author :
Date :
2020-02-12T07:01:05
Roll third_party/vulkan-validation-layers/src b60b35843e66..d439b17da022 (38 commits) https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/b60b35843e66..d439b17da022 git log b60b35843e66..d439b17da022 --date=short --first-parent --format='%ad %ae %s' 2020-02-12 s.fricke@samsung.com tests: Add test for 00360 2020-02-12 s.fricke@samsung.com layers: Add support for 00360 2020-02-12 s.fricke@samsung.com tests: Add tests for 01973 and 01069 2020-02-12 s.fricke@samsung.com layers: Add support for 01973 and 01069 2020-02-11 mark@lunarg.com layers: Update stateless validation doc 2020-02-11 mark@lunarg.com corechecks: Convert core val to use new logging funcs 2020-02-11 mark@lunarg.com corechecks: Converted buffer validation to new logging funcs 2020-02-11 mark@lunarg.com corechecks: Use new logging calls in shader validation 2020-02-11 mark@lunarg.com corechecks: Move helpers inside validation object 2020-02-11 mark@lunarg.com threading: Change log_msg calls to LogError calls 2020-02-11 mark@lunarg.com theading: Pass object pointer instead of report_data 2020-02-11 mark@lunarg.com corechecks: Move misplaced validation call into core validation 2020-02-11 mark@lunarg.com chassis: Changed log_msg calls to LogWarning calls 2020-02-11 mark@lunarg.com corechecks: Convert drawdispatch.cpp to new logging funcs 2020-02-11 mark@lunarg.com gpuval: Moved to new-style logging functions 2020-02-11 mark@lunarg.com corechecks: Converted descriptor_sets.cpp to new logging calls 2020-02-11 mark@lunarg.com practices: Convert WARNINGS to new logging calls 2020-02-11 mark@lunarg.com practices: Convert perf warnings to new logging funcs 2020-02-11 mark@lunarg.com practices: Change info message to warning 2020-02-11 mark@lunarg.com objlifetimes: Convert object tracker to new logging calls 2020-02-11 mark@lunarg.com stateless: Convert parameter validation to new logging calls 2020-02-11 mark@lunarg.com tests: Fix pipeline create state test 2020-02-11 s.fricke@samsung.com tests: Added test for 00701 2020-02-11 s.fricke@samsung.com layers: Added support for 00701 2020-02-11 s.fricke@samsung.com layers: Added condition to display 01427 2020-02-11 s.fricke@samsung.com layers: Added condition to display 01430 2020-02-11 s.fricke@samsung.com tests: Added test for 01988 2020-02-11 s.fricke@samsung.com layers: Added support for 01988 2020-02-11 s.fricke@samsung.com tests: Added test for 01143 2020-02-11 s.fricke@samsung.com layers: Added support for 01143 2020-02-11 s.fricke@samsung.com tests: Added test for 00317 and 00318 2020-02-11 s.fricke@samsung.com layers: Added support for 00317 and 00318 2020-02-11 raul.tambre@cleveron.com layers: Don't issue VU01564 for immutable samplers 2020-02-10 jeremy@lunarg.com tests: Test unaligned CmdPushDescriptorSet 2020-02-10 jeremy@lunarg.com layers: Validate unaligned CmdPushDescriptorSet 2020-02-10 jzulauf@lunarg.com tests: Add layout for middle subresource test 2020-02-10 jzulauf@lunarg.com layers: Fix range_vector excess erasure 2020-02-10 jeremy@lunarg.com layers: Fix unitialized variable. Created with: gclient setdep -r third_party/vulkan-validation-layers/src@d439b17da022 If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll Please CC courtneygo@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+/master/autoroll/README.md Bug: None Tbr: courtneygo@google.com Change-Id: I8275b4fab12c0b5124af7583c0ce1e5c0a318594 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2050004 Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| OpenGL ES 2.0 | complete | complete | complete | complete | complete | in progress |
| OpenGL ES 3.0 | complete | complete | complete | in progress | ||
| OpenGL ES 3.1 | in progress | complete | complete | in progress | ||
| OpenGL ES 3.2 | planned | planned | planned |
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| Windows | complete | complete | complete | complete | complete | |
| Linux | complete | complete | ||||
| Mac OS X | complete | in progress | ||||
| iOS | planned | |||||
| Chrome OS | complete | planned | ||||
| Android | complete | complete | ||||
| Fuchsia | in progress |
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
View the Dev setup instructions.
Join our Google group to keep up to date.
Join us on IRC in the #ANGLEproject channel on FreeNode.
Join us on Slack in the #angle channel.
File bugs in the issue tracker (preferably with an isolated test-case).
Choose an ANGLE branch to track in your own project.
Read ANGLE development documentation.
Become a code contributor.
Use ANGLE’s coding standard.
Learn how to build ANGLE for Chromium development.
Get help on debugging ANGLE.
Go through ANGLE’s orientation and sift through starter projects.
Read about WebGL on the Khronos WebGL Wiki.
Learn about implementation details in the OpenGL Insights chapter on ANGLE and this ANGLE presentation.
Learn about the past, present, and future of the ANGLE implementation in this presentation.
Watch a short presentation on the Vulkan back-end.
Track the dEQP test conformance
Read design docs on the Vulkan back-end
If you use ANGLE in your own project, we’d love to hear about it!