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  • Hash : 7bf6e4fb
    Author : angle-autoroll
    Date : 2021-04-20T18:17:29

    Roll VK-GL-CTS from ededa67cb12a to 476acb91ebc2 (22 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/ededa67cb12a..476acb91ebc2
    
    2021-04-16 alexander.galazin@arm.com Update Vulkan beta Headers
    2021-04-16 piotr.byszewski@mobica.com Create chunked mustpass
    2021-04-16 rgarcia@igalia.com Test non-uniform args in ray tracing operations
    2021-04-16 alexander.galazin@arm.com Support GL 4.5 in the Program State Query tests
    2021-04-16 tarceri@itsqueeze.com Add some simple shader tests for compatibility context
    2021-04-16 tony.wasserka@gmx.de Add new tests for (u)int->float conversion
    2021-04-16 rgarcia@igalia.com Test buffer copies with varying offsets and sizes
    2021-04-16 pdaniell@nvidia.com Vulkan CTS coverage for VK_EXT_ycbcr_2plane_444_formats
    2021-04-16 slawomir.cygan@intel.com Fix 'implicit-fallthrough' build error on GCC 9.3.0
    2021-04-16 alexander.galazin@arm.com Support GL 4.5 in the tessellation and geometry shader interaction tests
    2021-04-16 marcin.zajac@mobica.com Fix RT misc tests (querying shaderfloat64)
    2021-04-16 lionel.g.landwerlin@intel.com Add missing rasterizationStream in pipeline creation
    2021-04-16 sagar.ghuge@intel.com Drop unnecessary barrier
    2021-04-16 piotr.byszewski@mobica.com Portability: fix ycbcr query tests
    2021-04-16 rgarcia@igalia.com Make tcu::Exception noexcept copy-constructible
    2021-04-14 toni.salmivalli@siru.fi dEQP-VK.graphicsfuzz.stable-colorgrid-modulo-true-conditional-divided-1
    2021-04-14 toni.salmivalli@siru.fi Add a batch of GraphicsFuzz tests
    2021-04-14 selcott@google.com Tests for VK_EXT_color_write_enable
    2021-04-14 pdaniell@nvidia.com Tests for VK_EXT_vertex_input_dynamic_state
    2021-04-14 dakeley@nvidia.com Add VK_NV_inherited_viewport_scissor tests
    2021-04-14 alexander.galazin@arm.com Update Vulkan Headers
    2021-04-14 jajones@nvidia.com Support alternate file path lists for loading libs
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC ynovikov@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: None
    Tbr: ynovikov@google.com,angle-bots+autoroll-info@google.com
    Change-Id: I91da42609c1b9a065911762f966e163dbd02c90e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2840964
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing