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  • Hash : 45095581
    Author : Austin Kinross
    Date : 2016-01-14T16:53:36

    Enable resource sharing for D3D11 devices created with WARP
    
    ANGLE currently blocks resources sharing if ANGLE was initialized using
    EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE. This is to prevent applications
    from trying to share resources between hardware D3D devices and WARP.
    
    However, this prevents developers from deliberately initializing ANGLE
    to run on WARP, and then sharing resources with an external WARP device.
    ANGLE should support that scenario.
    
    BUG=angleproject:1283
    
    Change-Id: I86681355bf34f7fe3367261dd76c434a9fa60739
    Reviewed-on: https://chromium-review.googlesource.com/317318
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Tryjob-Request: Austin Kinross <aukinros@microsoft.com>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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