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  • Hash : 7d214a73
    Author : angle-autoroll
    Date : 2025-05-05T15:16:20

    Manual roll vulkan-deps from b9aab6c35f37 to 58ca0630c1c3 (72 revisions)
    
    Manual roll requested by syoussefi@google.com
    
    https://chromium.googlesource.com/vulkan-deps.git/+log/b9aab6c35f37..58ca0630c1c3
    
    Also rolling transitive DEPS:
      https://chromium.googlesource.com/external/github.com/KhronosGroup/glslang/+log/fc9889c889561c5882e83819dcaffef5ed45529b..963588074b26326ff0426c8953c1235213309bdb
      https://chromium.googlesource.com/external/github.com/LunarG/VulkanTools/+log/b3d30057b15273ce449bb9952e15e65b3f556723..47ee4dce39b5e8b594ed2e9c9cccd10342949683
      https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Headers/+log/bab63ff679c41eb75fc67dac76e1dc44426101e1..3786ee89d584f5ba46f31dc5253e6dfaa222e5c1
      https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Tools/+log/b6a83226d75d15b1733d35ee9e26b8f895ecffcb..d5042689389ebb001fbcc6b606367f6e0836cabb
      https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Headers/+log/409c16be502e39fe70dd6fe2d9ad4842ef2c9a53..9c77de5c3dd216f28e407eec65ed9c0a296c1f74
      https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Loader/+log/fb78607414e154c7a5c01b23177ba719c8a44909..b7947fe2d51e416666525c4d43a6e4398bb9f8a9
      https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-Tools/+log/0b8196724e4ad28cc7459b82a9b75f252c08cb3e..af3abdf3ec68a517e407c05f259cdadfd2b5cfe2
      https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers/+log/6530df51e0db74d50241c3a0f2c2798e99d0d9dd..c552e76e6cccababe0d19bc7b0b04be68541c44b
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-deps-angle-autoroll
    Please CC angle-team@google.com,syoussefi@google.com on the revert to
    ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://issues.skia.org/issues/new?component=1389291&template=1850622
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: None
    Tbr: syoussefi@google.com
    Change-Id: If1fbae100ff0ee09b85e5bede53cd6209470fe25
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6511713
    Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress complete

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete [1]
    iOS complete [2]
    Chrome OS complete planned
    Android complete complete
    Fuchsia complete

    [1] Metal is supported on macOS 10.14+

    [2] Metal is supported on iOS 12+

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
    • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    OpenCL Implementation

    In addition to OpenGL ES, ANGLE also provides an optional OpenCL runtime built into the same output GLES lib.

    This work/effort is currently work-in-progress/experimental.

    This work provides the same benefits as the OpenGL implementation, having OpenCL APIs be translated to other HW-supported APIs available on that platform.

    Level of OpenCL support via backing renderers

    Vulkan OpenCL
    OpenCL 1.0 in progress in progress
    OpenCL 1.1 in progress in progress
    OpenCL 1.2 in progress in progress
    OpenCL 3.0 in progress in progress

    Each supported backing renderer above ends up being an OpenCL Platform for the user to choose from.

    The OpenCL backend is a “passthrough” implementation which does not perform any API translation at all, instead forwarding API calls to other OpenCL driver(s)/implementation(s).

    OpenCL also has an online compiler component to it that is used to compile OpenCL C source code at runtime (similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is a list of renderers and what OpenCL C compiler implementation is used for each:

    • Vulkan : clspv
    • OpenCL : Compiler is part of the native driver

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing