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  • Hash : 7db2dcec
    Author : angle-autoroll
    Date : 2020-06-19T07:01:08

    Roll Vulkan-ValidationLayers from 04f0b691eb4c to 74ed6cfd05c1 (20 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/04f0b691eb4c..74ed6cfd05c1
    
    2020-06-18 tony@lunarg.com layers: Remove leading comma in lists
    2020-06-18 mark@lunarg.com corechecks: Fix DrawIndexedIndirect VUID name
    2020-06-18 jeremyk@lunarg.com tests: Add combined image sampler test
    2020-06-18 jeremyk@lunarg.com layers: Add combined image sampler check
    2020-06-18 jeremyk@lunarg.com layers: Add CMD_TYPE parameter to pipeline binding
    2020-06-18 tony@lunarg.com layers: Add is_khr to acceleration_structure_state
    2020-06-17 mark@lunarg.com tests: Don't run ManySmallIndexedDrawCall test on shieldTV
    2020-06-17 s.fricke@samsung.com tests: Add export handleType VUIDs
    2020-06-17 s.fricke@samsung.com layers: Add export handleType VUIDs
    2020-06-17 s.fricke@samsung.com layers: Wrap non external AHB logic together
    2020-06-17 s.fricke@samsung.com tests: Validate maxSamplerAllocationCount
    2020-06-17 s.fricke@samsung.com layers: Validate maxSamplerAllocationCount
    2020-06-17 s.fricke@samsung.com layers: Add function calls to error log messages
    2020-06-17 mark@lunarg.com tests: Add filters for BP Android test failures
    2020-06-17 mark@lunarg.com tests: Compile best practices tests for Android
    2020-06-17 mark@lunarg.com tests: Replace setenv with private settings extension
    2020-06-17 mark@lunarg.com layers: Add private settings extension and write support
    2020-06-17 s.fricke@samsung.com layers: Remove invalid check for AHB format
    2020-06-17 szilard.papp@arm.com tests: Adding test for triple buffering
    2020-06-17 szilard.papp@arm.com practices: Adding checks for triple buffering
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
    Please CC courtneygo@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: None
    Tbr: courtneygo@google.com
    Change-Id: I8c35e56e998560c53e8b54bfd26749d334172b30
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2254490
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete complete
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing