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  • Hash : 806c80ec
    Author : Yuxin Hu
    Date : 2025-08-14T13:41:58

    Add a new ShaderVariable struct property
    
    Add a new ShaderVariable struct property isTransformedFP16FloatUniform.
    This property will be set by compiler when the corresponding shader
    variable data type in shader code is transformed from 32 bit to
    16 bit. The property value be later passed to LinkedUniform so that
    the frontend knows if it should transform the data from 32 bit to 16
    bit before writing to memory, and if it should transform the data
    from 16 bit to 32 bit after reading from memory.
    
    This change is no op.
    
    Bug: angleproject:405795981
    Change-Id: Iaae15baa8ab9f7c3295071fa1e1ab04752bd69bb
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6852396
    Auto-Submit: Yuxin Hu <yuxinhu@google.com>
    Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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