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  • Hash : 8403e4c5
    Author : Jamie Madill
    Date : 2022-10-10T20:59:29

    EGL: Resource IDs for Surface, Context and EGL Image.
    
    This will make these classes play nicely with resource maps. As these
    objects are used in a lot of places, and simplified C can't handle
    unordered_map, it's necessary to index the maps by simple packed IDs
    in capture/replay code. This indirection will also have increased
    safety as we validate EGL resource ID handle values before accessing
    the memory directly.
    
    Also hides some of the other EGL capture methods behind helper methods
    to simplify the C code and hide assignments and other complex maps.
    
    Bug: angleproject:7758
    Change-Id: Ibc7bb56430d3068bd38877c9dfb011979d4ea234
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3957164
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    

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