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  • Hash : 87d410c8
    Author : Olli Etuaho
    Date : 2016-09-05T13:33:26

    Disallow multiple locations on output variables
    
    GLSL ES specs from version 3.00 to 3.20 all mention that output layout
    location qualifier may appear at most once within a declaration.
    Enforce this rule when parsing shaders.
    
    Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the
    qualification order tests and shader translator sample, so that
    parsing locations > 0 will succeed.
    
    BUG=angleproject:1505
    TEST=angle_unittests
    
    Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772
    Reviewed-on: https://chromium-review.googlesource.com/381211
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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