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  • Hash : 4285647b
    Author : Olli Etuaho
    Date : 2018-08-23T11:16:15

    Draft ANGLE_texture_multisample_array spec
    
    This is needed for antialiased multiview rendering.
    
    The extension is written against OpenGL ES 3.1. To add support for it
    in OpenGL ES 3.0, an extension for exposing non-array multisample
    textures will also be required (ANGLE_texture_multisample). This has
    been previously proposed though not yet submitted to ANGLE.
    
    The extension spec provides robustness guarantees for sampling
    multisample textures. It still needs to be tested whether native
    implementations follow these guarantees or if the spec needs to be
    adjusted to allow for clamping coordinates. The native
    KHR_robust_buffer_access_behavior is not very explicit about whether
    the texel fetch robustness applies also to multisample textures.
    
    BUG=angleproject:2775
    
    Change-Id: I1bd721008a10bee29f8e2e06edca19370a9932a7
    Reviewed-on: https://chromium-review.googlesource.com/1186336
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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