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  • Hash : 8a246e12
    Author : Takuto Ikuta
    Date : 2024-06-04T10:11:07

    Roll third_party/dawn/ 9a3d29c78..ff26bfbd4 (88 commits; 2 trivial rolls)
    
    https://dawn.googlesource.com/dawn.git/+log/9a3d29c786c6..ff26bfbd4920
    
    $ git log 9a3d29c78..ff26bfbd4 --date=short --no-merges --format='%ad %ae %s'
    2024-06-04 dawn-autoroll Roll ANGLE from 166858014f8c to d8c7c4be7320 (11 revisions)
    2024-06-04 beaufort.francois dawn.node: Replace GPUAdapter requestAdapterInfo() with info
    2024-06-03 penghuang d3d11: use D3D11_COPY_DISCARD for uploading content to textures
    2024-06-03 jrprice [msl] Emit continuing inside a new block
    2024-06-03 jrprice [msl] Move RenameConflicts to core and use it
    2024-06-03 dawn-autoroll Roll Depot Tools from 840e538154a9 to 2a18f6d32454 (1 revision)
    2024-06-03 cwallez Use windows_with_undefs.h everywhere in Dawn.
    2024-06-03 dsinclair Update some OWNERS files.
    2024-06-03 bsheedy Suppress CTS codecs failures
    2024-06-03 lehoangquyen Dawn/vk: Implement input attachments in BindGroup.
    2024-06-03 ynovikov Suppress Pixel 6 Android 14 failures already suppressed on Android T
    2024-06-03 dawn-autoroll Roll vulkan-deps from 975bd14542a4 to a27561991332 (1 revision)
    2024-06-03 jimblackler Kotlin versions of objects are AutoCloseable and Dawn *Release methods are called on close.
    2024-06-03 jimblackler Add initial version of the Kotlin JNI conversion
    2024-06-03 dawn-autoroll Roll ANGLE from 42a61f6e70c9 to 166858014f8c (1 revision)
    2024-06-03 dsinclair Run the code formatter.
    2024-06-02 dawn-autoroll Roll ANGLE from 1fa6c0208216 to 42a61f6e70c9 (1 revision)
    2024-06-01 dawn-autoroll Roll Depot Tools from 3963cc6399e4 to 840e538154a9 (1 revision)
    2024-06-01 dawn-autoroll Roll ANGLE from e3cba40e9a67 to 1fa6c0208216 (10 revisions)
    2024-06-01 lokokung Roll reclient to 0.143.0.518e369
    2024-05-31 dawn-autoroll Roll vulkan-deps from 4a0e77c7168d to 975bd14542a4 (2 revisions)
    2024-05-31 dawn-autoroll Roll Depot Tools from 6427b94bc227 to 3963cc6399e4 (2 revisions)
    2024-05-31 dawn-autoroll Roll ANGLE from 7b2c62128d44 to e3cba40e9a67 (9 revisions)
    2024-05-31 lokokung [dawn][mock] Update ObjectBase::GetInstance to use device override.
    2024-05-31 dsinclair Convert std::endl to newlines.
    2024-05-31 jimblackler Complete the Kotlin bindings for ART Android Apps
    2024-05-31 wong.kl.matthew dawn/node: Add documentation for ASan CMake builds.
    2024-05-31 bclayton [tint][fuzz] Use renamer transform if running HLSL output through DXC
    2024-05-31 jrprice [ir] Fix consecutive calls in dependency scanner
    2024-05-31 arthursonzogni Roll partition_alloc and build dependencies.
    2024-05-31 ynovikov Suppress Pixel 6 Android 14 failures already suppressed on Android T
    2024-05-31 blundell [Tests] Add validation test of Device::GetAHardwareBufferProperties()
    2024-05-31 dawn-autoroll Roll DirectX Shader Compiler from 3a78b6784928 to 978d36221dae (1 revision)
    2024-05-31 dawn-autoroll Roll vulkan-deps from f666a6e01c85 to 4a0e77c7168d (4 revisions)
    2024-05-31 lokokung [wgpu-headers] Introduce 2nd userdata to get compilation info callback.
    2024-05-31 sokcevic [DEPS] Rely on buildtools recursedep to fetch clang-format
    2024-05-31 dawn-autoroll Roll ANGLE from 9876d2ce1f0f to 7b2c62128d44 (5 revisions)
    2024-05-31 bsheedy [tools][cts] Add results test coverage
    2024-05-31 lehoangquyen Update DawnLoadResolveTexture's render pass compatibility spec
    2024-05-31 dawn-autoroll Roll Depot Tools from da5e2f948a0e to 6427b94bc227 (3 revisions)
    2024-05-31 dsinclair Update ir::builder includes.
    2024-05-31 dawn-autoroll Roll SwiftShader from ec5dbd2dfb46 to 4bb94d6c235c (1 revision)
    2024-05-30 dsinclair Cleanup some includes
    2024-05-30 rharrison Add check for option to tint::glsl::writer::ASTFuzzer
    2024-05-30 dsinclair Remove unused inferred template default parameter.
    2024-05-30 jrprice [spirv] Fix terminator creation in MergeReturn
    2024-05-30 jrprice Revert "[tools] Improvements to 'fuzz'"
    2024-05-30 chouinard Remove passing matrix mul overflow expectations
    2024-05-30 bclayton [tools] Improvements to 'fuzz'
    2024-05-30 bclayton [tint][wgsl][fuzz] Add more to dictionary.txt
    2024-05-30 kylechar Add trace events for Vulkan recording/submit
    2024-05-30 dawn-autoroll Roll DirectX Shader Compiler from 128e6ce2be8f to 3a78b6784928 (1 revision)
    2024-05-30 dawn-autoroll Roll vulkan-deps from 8f291de2f5be to f666a6e01c85 (2 revisions)
    2024-05-30 ynovikov Suppress DrawIndexedTest.NegativeBaseVertex on ARM GLES
    2024-05-30 jrprice [ir] Fix store target validation highlight
    2024-05-30 jrprice [ir] Add RemoveTerminatorArgs transform
    2024-05-30 dawn-autoroll Roll ANGLE from c82d910db718 to 9876d2ce1f0f (2 revisions)
    2024-05-30 jrprice [tintd] Allow all extensions and features
    2024-05-30 dawn-autoroll Roll Depot Tools from 84ef52b4df40 to da5e2f948a0e (8 revisions)
    2024-05-30 sunnyps d3d: Delete unused ValidateTextureCanBeWrapped code
    2024-05-30 bsheedy Add tools/src format check
    2024-05-30 bsheedy Exclude Go dependencies from builders
    2024-05-30 dawn-autoroll Roll vulkan-deps from 9fbe42f1f959 to 8f291de2f5be (6 revisions)
    2024-05-30 kainino Make sure adapter info/properties tests actually test for UAF
    2024-05-29 dawn-autoroll Roll ANGLE from 018188c73303 to c82d910db718 (4 revisions)
    2024-05-29 bclayton [tint][resolver] Mark all short-circuited RHS expressions as not-evaluated
    2024-05-29 dsinclair [glsl] Reorder GLSL transforms.
    2024-05-29 hitawala [YCbCr Samplers] Add SampleTypeBit::External
    2024-05-29 dneto Add 'fuzzer' option to build Tint fuzzers in CMake builds
    2024-05-29 dawn-autoroll Roll Depot Tools from a85dcffff40e to 84ef52b4df40 (4 revisions)
    2024-05-29 jrprice [ir] Fix Disassembly::EmitOperandList() with count
    2024-05-29 jrprice [ir] Track BreakIf as a loop exit
    2024-05-29 jrprice [ir] Validate loop body with params has initializer
    2024-05-29 jrprice [spirv] Do not add exit phi for loop initializer
    2024-05-29 jrprice [msl] Implement ShaderIO transform
    2024-05-29 bclayton [tint][ir][spirv] Deduplicate storage textures with different accesses
    2024-05-29 lehoangquyen Tint: Add support for input_attachment_index in inspector.
    2024-05-29 cwallez Add wgpu::SurfaceCapabilities::usages
    2024-05-29 senorblanco OpenGLES: baseVertex, baseInstance workaround.
    2024-05-29 bclayton Revert "Remove stale WebGPU CTS expectations"
    2024-05-29 blundell [Android] Add Device::GetAHardwareBufferProperties()
    2024-05-29 beaufort.francois Add wgpuAdapterGetInfo
    2024-05-29 dawn-autoroll Roll ANGLE from 0c87d0edb767 to 018188c73303 (12 revisions)
    2024-05-29 dawn-autoroll Roll vulkan-deps from 9486d04e3ac1 to 9fbe42f1f959 (1 revision)
    2024-05-29 rharrison Add missing bits of build support for libprotobuf-mutator
    2024-05-29 dawn-autoroll Roll Depot Tools from 97246c4f73e6 to a85dcffff40e (1 revision)
    
    Created with:
      roll-dep third_party/dawn
    
    Bug: angleproject:341220050
    Change-Id: I38cf4321d69879596bb9405da30c7f8e8f6669b3
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5595369
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    Auto-Submit: Takuto Ikuta <tikuta@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress complete

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete [1]
    iOS complete [2]
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    [1] Metal is supported on macOS 10.14+

    [2] Metal is supported on iOS 12+

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
    • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing