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  • Hash : 8b74bdc2
    Author : Shahbaz Youssefi
    Date : 2019-12-10T23:15:57

    Vulkan: Refactor glslang wrapper's varying location assignment
    
    Instead of multiple ifs that test for various combination of shader
    stages and calling AssignVaryingLocations for the appropriate pairs,
    that function loops over all stages and assigns a location to the
    varying in any stage it is active.
    
    This change will help keep this code simpler with the introduction of
    tessellation shaders.
    
    Bug: angleproject:3571
    Change-Id: Iaf3ee67990bd219080314237b314bd2770a43085
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1961096
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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