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  • Hash : cea73963
    Author : Alexis Hetu
    Date : 2019-10-10T11:56:45

    Vulkan: Base max renderbuffer size on max framebuffer size
    
    maxRenderbufferSize was based on max2DTextureSize, which is
    larger in SwiftShader than maxFramebufferX. This was causing
    the dEQP-GLES3.functional.shaders.builtin_functions.precision.*
    tests to create rendertargets that were too large for what
    SwiftShader supports. Adding checks for maxFramebufferX values
    on top of the max2DTextureSize check fixes all the tests.
    
    Bug: angleproject:3990
    Change-Id: I006d2ddeb0f7e582d6aef88457cfb292efd5a05c
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1852709
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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