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  • Hash : 906744ac
    Author : Nicolas Capens
    Date : 2014-06-06T15:18:07

    Restrict the size of shader arrays.
    
    This prevents overflow issues in the HLSL translator and some drivers. The
    limit it hard-coded to 65536 to be larger than the Shader Model 5 register
    limit (4096) to account for register allocation optimizations and future
    hardware.
    
    BUG=379799
    
    Change-Id: I20f05c9dd230fbfc1c92af52533cd2b50f2ff994
    Reviewed-on: https://chromium-review.googlesource.com/202939
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    Tested-by: Nicolas Capens <nicolascapens@chromium.org>
    

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