Hash :
9280c6b9
Author :
Date :
2025-08-20T08:04:15
Roll VK-GL-CTS from ad59a18f2ce0 to 0a3dad34ebb4 (60 revisions) Skip dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.*.texture2d_array_to_texture3d dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.* dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.*.texture2d_array_to_texture3d on Pixel 4 Vulkan https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/ad59a18f2ce0..0a3dad34ebb4 2025-08-15 lorenzo@khronosgroup.org Merge "Merge vk-gl-cts/github-main into vk-gl-cts/main" into main 2025-08-15 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3 into vk-gl-cts/main 2025-08-14 mateusz.bahyrycz@mobica.com Add tests for copying invalid binding 2025-08-14 ziga@lunarg.com Add HIC tests for all formats and reduce other variations 2025-08-14 rgarcia@igalia.com Test buffer and image capture&replay re-usage with descriptor buffer 2025-08-14 mateusz.bahyrycz@mobica.com Add tests for writting unused and invalid binding 2025-08-14 mateusz.bahyrycz@mobica.com Add tests for image to buffer copy for color formats 2025-08-14 rgarcia@igalia.com Modify suspend/resume FDM offset tests to use consistent offsets 2025-08-14 ziga@lunarg.com Fix image barrier issues in render_to_image tests 2025-08-14 ziga@lunarg.com Fix invalid access mask in buffer_view compute tests 2025-08-14 ziga@lunarg.com Fix image layout transitions in image 2d_array_compatible tests 2025-08-14 lorenzo@khronosgroup.org Update SPIR-V sources: replace gl_SemanticsRelaxed in atomicStore when used with non-zero storage class semantics 2025-08-14 piotr.byszewski@mobica.com Fix hlsl_functionality1.counter_buffer on spirv-tools TOT 2025-08-14 syoussefi@google.com GLES: Fix debug tests not clearing the error (if no message) 2025-08-11 lorenzo@khronosgroup.org Merge remote-tracking branch 'vk-gl-cts/dev/VK_KHR_shader_untyped_pointers' into main 2025-08-11 lorenzo@khronosgroup.org Update Vulkan headers to v1.4.325 2025-08-08 ziga@lunarg.com Test presenting image from retired swapchain 2025-08-08 piotr.byszewski@mobica.com Test computing LOD from explicit cubemap derivatives 2025-08-08 gleese@broadcom.com Enable some low-bit-depth bitfield tests without maint9 2025-08-08 ziga@lunarg.com Fix maintenance9 check in query pool get_create_reset tests 2025-08-08 ziga@lunarg.com Add missing barrier in sample locations tests 2025-08-08 ziga@lunarg.com Fix layer count in geometry layered tests 2025-08-08 ziga@lunarg.com Fix reading from image in undefined layout in query pool tests 2025-08-08 david.rosca@amd.com Don't require all modifiers to be compatible with video 2025-08-08 lorenzo@khronosgroup.org Complete automatic JSON generation for all remaining KHR extensions 2025-08-08 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3 into vk-gl-cts/main 2025-08-05 lorenzo@khronosgroup.org Update Vulkan headers to 1.4.324 2025-08-01 zzoon@igalia.com Replace the customized parser with one in VVS Khronos. 2025-08-01 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.12 into vk-gl-cts/main 2025-08-01 lorenzo@khronosgroup.org Add JSON files for VK_KHR_present_id2 and VK_KHR_present_wait2 2025-08-01 lorenzo@khronosgroup.org Merge remote-tracking branch 'vk-gl-cts/dev/VK_KHR_present_id2' into main 2025-08-01 abdolrashidi@google.com Shift fixed-point value if between accepted values 2025-08-01 rgarcia@igalia.com Test descriptor buffer with 3-plane image formats 2025-08-01 rgarcia@igalia.com Check baseTriangle is honored in opacity micromap tests 2025-08-01 rgarcia@igalia.com Test large number of compute and task DGC sequences 2025-08-01 rgarcia@igalia.com Check maxMipLevels/maxArrayLayers in compressed image copy tests 2025-08-01 david.rosca@amd.com Don't call vkCmdFillBuffer on unsupported queues 2025-08-01 michal.jakubek@mobica.com Reduce link time and disk space for Capabilities 2025-08-01 michal.jakubek@mobica.com Unwritten attachments with dual-source blending 2025-08-01 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3 into vk-gl-cts/main 2025-08-01 lorenzo@khronosgroup.org Auto-generate JSON for VK_EXT_fragment_density_map_offset 2025-08-01 lorenzo@khronosgroup.org Merge remote-tracking branch 'vk-gl-cts/dev/VK_EXT_fragment_density_map_offset' into main 2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-cts-4.6.6 into vk-gl-cts/main 2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.12 into vk-gl-cts/main 2025-07-25 ziga@lunarg.com Fix bad merge 2025-07-25 ziga@lunarg.com Add tests for ms input attachment feedback loop 2025-07-25 ziga@lunarg.com Test OpImageSampleImplicitLod with RelaxedPrecision and ycbcr image 2025-07-25 nikigupta@google.com Add test for gl_Position not declared inside built-in block in geometry shader 2025-07-25 marcin.zajac@cognizant.com Degenerate triangles in AS update 2025-07-25 david.rosca@amd.com Skip unsupported AV1 encode tiling tests according to maxTiles cap 2025-07-25 ziga@lunarg.com Fix errors in maintenance9 2d_array_compatible image tests 2025-07-25 ziga@lunarg.com Test writes to partially bound ds attachments are discarded 2025-07-25 gleese@broadcom.com Fix identity checking in subgroup scan tests 2025-07-25 lorenzo@khronosgroup.org Add auto-generation for existing KHR extensions (simple ones) 2025-07-25 scerveau@igalia.com VideoEncodeTestsAV1: keep same name for input filename 2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3 into vk-gl-cts/main 2025-07-24 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3 into vk-gl-cts/main 2025-07-24 lorenzo@khronosgroup.org Add logging and checking for missing JSONs for VK_KHR extensions 2025-07-24 lorenzo@khronosgroup.org Add VK_KHR_video_encode_intra_refresh JSON 2025-07-23 okuznetsov@google.com Add full image level copy tests to es31fCopyImageTests If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC angle-team@google.com,ynovikov@google.com on the revert to ensure that a human is aware of the problem. To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry To report a problem with the AutoRoller itself, please file a bug: https://issues.skia.org/issues/new?component=1389291&template=1850622 Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: angleproject:440743718 Change-Id: I9313b003dc8ae2a1dd64d264fa2b7847ae2b02ad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6865062 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete |
| OpenGL ES 3.0 | complete | complete | complete | complete | complete | |
| OpenGL ES 3.1 | incomplete | complete | complete | complete | ||
| OpenGL ES 3.2 | in progress | in progress | complete |
Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| Windows | complete | complete | complete | complete | complete | |
| Linux | complete | complete | ||||
| Mac OS X | complete | complete [1] | ||||
| iOS | complete [2] | |||||
| Chrome OS | complete | planned | ||||
| Android | complete | complete | ||||
| Fuchsia | complete |
[1] Metal is supported on macOS 10.14+
[2] Metal is supported on iOS 12+
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
ANGLE has received the following certifications with the Vulkan backend:
ANGLE also provides an implementation of the EGL 1.5 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
In addition to OpenGL ES, ANGLE also provides an optional OpenCL runtime built into the same
output GLES lib.
This work/effort is currently work-in-progress/experimental.
This work provides the same benefits as the OpenGL implementation, having OpenCL APIs be translated to other HW-supported APIs available on that platform.
| Vulkan | OpenCL | |
|---|---|---|
| OpenCL 1.0 | in progress | in progress |
| OpenCL 1.1 | in progress | in progress |
| OpenCL 1.2 | in progress | in progress |
| OpenCL 3.0 | in progress | in progress |
Each supported backing renderer above ends up being an OpenCL Platform for the user to choose from.
The OpenCL backend is a “passthrough” implementation which does not perform any API translation
at all, instead forwarding API calls to other OpenCL driver(s)/implementation(s).
OpenCL also has an online compiler component to it that is used to compile OpenCL C source code at runtime
(similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is
a list of renderers and what OpenCL C compiler implementation is used for each:
Vulkan : clspv OpenCL : Compiler is part of the native driver ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
View the Dev setup instructions.
Join our Google group to keep up to date.
Join us on Slack in the #angle channel. You can follow the instructions on the Chromium developer page for the steps to join the Slack channel. For Googlers, please follow the instructions on this document to use your google or chromium email to join the Slack channel.
File bugs in the issue tracker (preferably with an isolated test-case).
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Go through ANGLE’s orientation and sift through issues. If you decide to take on any task, write a comment so you can get in touch with us, and more importantly, set yourself as the “owner” of the bug. This avoids having multiple people accidentally working on the same issue.
Read about WebGL on the Khronos WebGL Wiki.
Learn about the internals of ANGLE:
Read design docs on the Vulkan back-end
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If you use ANGLE in your own project, we’d love to hear about it!