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    Commit

  • Hash : 9280c6b9
    Author : angle-autoroll
    Date : 2025-08-20T08:04:15

    Roll VK-GL-CTS from ad59a18f2ce0 to 0a3dad34ebb4 (60 revisions)
    
    Skip
    dEQP-GLES31.functional.copy_image.non_compressed.viewclass_16_bits.*.texture2d_array_to_texture3d
    dEQP-GLES31.functional.copy_image.non_compressed.viewclass_32_bits.*
    dEQP-GLES31.functional.copy_image.non_compressed.viewclass_64_bits.*.texture2d_array_to_texture3d
    on Pixel 4 Vulkan
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/ad59a18f2ce0..0a3dad34ebb4
    
    2025-08-15 lorenzo@khronosgroup.org Merge "Merge vk-gl-cts/github-main
    into vk-gl-cts/main" into main
    2025-08-15 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
    into vk-gl-cts/main
    2025-08-14 mateusz.bahyrycz@mobica.com Add tests for copying invalid
    binding
    2025-08-14 ziga@lunarg.com Add HIC tests for all formats and reduce
    other variations
    2025-08-14 rgarcia@igalia.com Test buffer and image capture&replay
    re-usage with descriptor buffer
    2025-08-14 mateusz.bahyrycz@mobica.com Add tests for writting unused and
    invalid binding
    2025-08-14 mateusz.bahyrycz@mobica.com Add tests for image to buffer
    copy for color formats
    2025-08-14 rgarcia@igalia.com Modify suspend/resume FDM offset tests to
    use consistent offsets
    2025-08-14 ziga@lunarg.com Fix image barrier issues in render_to_image
    tests
    2025-08-14 ziga@lunarg.com Fix invalid access mask in buffer_view
    compute tests
    2025-08-14 ziga@lunarg.com Fix image layout transitions in image
    2d_array_compatible tests
    2025-08-14 lorenzo@khronosgroup.org Update SPIR-V sources: replace
    gl_SemanticsRelaxed in atomicStore when used with non-zero storage class
    semantics
    2025-08-14 piotr.byszewski@mobica.com Fix
    hlsl_functionality1.counter_buffer on spirv-tools TOT
    2025-08-14 syoussefi@google.com GLES: Fix debug tests not clearing the
    error (if no message)
    2025-08-11 lorenzo@khronosgroup.org Merge remote-tracking branch
    'vk-gl-cts/dev/VK_KHR_shader_untyped_pointers' into main
    2025-08-11 lorenzo@khronosgroup.org Update Vulkan headers to v1.4.325
    2025-08-08 ziga@lunarg.com Test presenting image from retired swapchain
    2025-08-08 piotr.byszewski@mobica.com Test computing LOD from explicit
    cubemap derivatives
    2025-08-08 gleese@broadcom.com Enable some low-bit-depth bitfield tests
    without maint9
    2025-08-08 ziga@lunarg.com Fix maintenance9 check in query pool
    get_create_reset tests
    2025-08-08 ziga@lunarg.com Add missing barrier in sample locations tests
    2025-08-08 ziga@lunarg.com Fix layer count in geometry layered tests
    2025-08-08 ziga@lunarg.com Fix reading from image in undefined layout in
    query pool tests
    2025-08-08 david.rosca@amd.com Don't require all modifiers to be
    compatible with video
    2025-08-08 lorenzo@khronosgroup.org Complete automatic JSON generation
    for all remaining KHR extensions
    2025-08-08 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
    into vk-gl-cts/main
    2025-08-05 lorenzo@khronosgroup.org Update Vulkan headers to 1.4.324
    2025-08-01 zzoon@igalia.com Replace the customized parser with one in
    VVS Khronos.
    2025-08-01 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.12
    into vk-gl-cts/main
    2025-08-01 lorenzo@khronosgroup.org Add JSON files for
    VK_KHR_present_id2 and VK_KHR_present_wait2
    2025-08-01 lorenzo@khronosgroup.org Merge remote-tracking branch
    'vk-gl-cts/dev/VK_KHR_present_id2' into main
    2025-08-01 abdolrashidi@google.com Shift fixed-point value if between
    accepted values
    2025-08-01 rgarcia@igalia.com Test descriptor buffer with 3-plane image
    formats
    2025-08-01 rgarcia@igalia.com Check baseTriangle is honored in opacity
    micromap tests
    2025-08-01 rgarcia@igalia.com Test large number of compute and task DGC
    sequences
    2025-08-01 rgarcia@igalia.com Check maxMipLevels/maxArrayLayers in
    compressed image copy tests
    2025-08-01 david.rosca@amd.com Don't call vkCmdFillBuffer on unsupported
    queues
    2025-08-01 michal.jakubek@mobica.com Reduce link time and disk space for
    Capabilities
    2025-08-01 michal.jakubek@mobica.com Unwritten attachments with
    dual-source blending
    2025-08-01 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
    into vk-gl-cts/main
    2025-08-01 lorenzo@khronosgroup.org Auto-generate JSON for
    VK_EXT_fragment_density_map_offset
    2025-08-01 lorenzo@khronosgroup.org Merge remote-tracking branch
    'vk-gl-cts/dev/VK_EXT_fragment_density_map_offset' into main
    2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-cts-4.6.6
    into vk-gl-cts/main
    2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/opengl-es-cts-3.2.12
    into vk-gl-cts/main
    2025-07-25 ziga@lunarg.com Fix bad merge
    2025-07-25 ziga@lunarg.com Add tests for ms input attachment feedback
    loop
    2025-07-25 ziga@lunarg.com Test OpImageSampleImplicitLod with
    RelaxedPrecision and ycbcr image
    2025-07-25 nikigupta@google.com Add test for gl_Position not declared
    inside built-in block in geometry shader
    2025-07-25 marcin.zajac@cognizant.com Degenerate triangles in AS update
    2025-07-25 david.rosca@amd.com Skip unsupported AV1 encode tiling tests
    according to maxTiles cap
    2025-07-25 ziga@lunarg.com Fix errors in maintenance9
    2d_array_compatible image tests
    2025-07-25 ziga@lunarg.com Test writes to partially bound ds attachments
    are discarded
    2025-07-25 gleese@broadcom.com Fix identity checking in subgroup scan
    tests
    2025-07-25 lorenzo@khronosgroup.org Add auto-generation for existing KHR
    extensions (simple ones)
    2025-07-25 scerveau@igalia.com VideoEncodeTestsAV1: keep same name for
    input filename
    2025-07-25 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
    into vk-gl-cts/main
    2025-07-24 lorenzo@khronosgroup.org Merge vk-gl-cts/vulkan-cts-1.4.3
    into vk-gl-cts/main
    2025-07-24 lorenzo@khronosgroup.org Add logging and checking for missing
    JSONs for VK_KHR extensions
    2025-07-24 lorenzo@khronosgroup.org Add
    VK_KHR_video_encode_intra_refresh JSON
    2025-07-23 okuznetsov@google.com Add full image level copy tests to
    es31fCopyImageTests
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC angle-team@google.com,ynovikov@google.com on the revert to
    ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://issues.skia.org/issues/new?component=1389291&template=1850622
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: angleproject:440743718
    Change-Id: I9313b003dc8ae2a1dd64d264fa2b7847ae2b02ad
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6865062
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress complete

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete [1]
    iOS complete [2]
    Chrome OS complete planned
    Android complete complete
    Fuchsia complete

    [1] Metal is supported on macOS 10.14+

    [2] Metal is supported on iOS 12+

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)
    • OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    OpenCL Implementation

    In addition to OpenGL ES, ANGLE also provides an optional OpenCL runtime built into the same output GLES lib.

    This work/effort is currently work-in-progress/experimental.

    This work provides the same benefits as the OpenGL implementation, having OpenCL APIs be translated to other HW-supported APIs available on that platform.

    Level of OpenCL support via backing renderers

    Vulkan OpenCL
    OpenCL 1.0 in progress in progress
    OpenCL 1.1 in progress in progress
    OpenCL 1.2 in progress in progress
    OpenCL 3.0 in progress in progress

    Each supported backing renderer above ends up being an OpenCL Platform for the user to choose from.

    The OpenCL backend is a “passthrough” implementation which does not perform any API translation at all, instead forwarding API calls to other OpenCL driver(s)/implementation(s).

    OpenCL also has an online compiler component to it that is used to compile OpenCL C source code at runtime (similarly to GLES and GLSL). Depending on the chosen backend(s), compiler implementations may vary. Below is a list of renderers and what OpenCL C compiler implementation is used for each:

    • Vulkan : clspv
    • OpenCL : Compiler is part of the native driver

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing