Hash :
4e6124da
        
        Author :
  
        
        Date :
2023-06-23T14:46:28
        
      
GL: Ensure all instanced attributes have a buffer with data Apple OpenGL drivers sometimes crash when given an instanced draw with a buffer that has never been given data. It's not efficient to check if the attribute is both zero-sized and instanced so just ensure that every time a zero-sized buffer is bound to an attribute, it gets initialized with some data. Bug: chromium:1456243 Change-Id: I66b7c7017843153db2df3bc50010cba765d03c5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4642048 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>