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  • Hash : a11db2ac
    Author : Jamie Madill
    Date : 2019-03-19T20:20:26

    Fix D3D9 context state sync.
    
    Calling eglMakeCurrent between different D3D9 contexts could lead to
    state sync bugs. This fixes the problem by ensuring all internal
    state is dirtied between makeCurrent calls.
    
    This bug turned up when refactoring the tests to run multiple Contexts
    with the same EGLDisplay.
    
    Bug: angleproject:3261
    Change-Id: Ic91e1af8b2615e7e7e0d0faabeb533d075ea2e91
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531534
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    

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