• Show log

    Commit

  • Hash : 431cbc8e
    Author : Jamie Madill
    Date : 2014-09-24T10:38:50

    Benchmark point sprites test with several varyings.
    
    A potential performance slowdown could be our geometry shader using
    extra logic in packing varyings. Test this by adding a variable
    number of varyings to the point sprites benchmark.
    
    Initial tests show it could slow down the test by about 30-40% or so,
    stil not catastrophic compared to D3D9.
    
    BUG=angle:705
    
    Change-Id: Ia815f0ee28e2af2d3dc4d9f5675c27bbeb4cb119
    Reviewed-on: https://chromium-review.googlesource.com/216468
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
    Tags