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    Commit

  • Hash : a52834d8
    Author : angle-autoroll
    Date : 2020-06-30T07:01:18

    Roll Vulkan-ValidationLayers from d8b1aa1c3830 to 7c1434b8ea35 (19 revisions)
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/Vulkan-ValidationLayers.git/+log/d8b1aa1c3830..7c1434b8ea35
    
    2020-06-29 szilard.papp@arm.com practices: Adding test for robustBufferAccess
    2020-06-29 szilard.papp@arm.com practices: Adding check for robustBufferAccess
    2020-06-29 s.fricke@samsung.com layers: Label VUID 02251
    2020-06-29 s.fricke@samsung.com tests: Add VK_EXT_astc_decode_mode
    2020-06-29 s.fricke@samsung.com layers: Add VK_EXT_astc_decode_mode
    2020-06-29 s.fricke@samsung.com layers: Add HDR ASTC formats
    2020-06-29 tony@lunarg.com tests: Fix unexpected custom border color error
    2020-06-29 mark@lunarg.com chassis: Fix inadvertant StateTracker VO state-sharing
    2020-06-29 rgarcia@igalia.com corechecks: Use all locations for samplerYcbcrConversion
    2020-06-29 dev@kikijiki.com docs Add reference to the --dir option
    2020-06-29 dev@kikijiki.com docs: Fix CMake update_deps/build instructions
    2020-06-29 rgarcia@igalia.com Use conversion format in some Ycbcr conversion VUs
    2020-06-29 jeremyk@lunarg.com layers: Fix vkCmdTraceRaysKHR VUID Mixup
    2020-06-29 mark@lunarg.com docs: Update CONTRIBUTING.md with some new details
    2020-06-29 mark@lunarg.com docs: Added message limit to layer settings file
    2020-06-29 mark@lunarg.com tests: Add duplicate message limit test
    2020-06-29 mark@lunarg.com chassis: Add config steps for reading dup msg limits
    2020-06-29 mark@lunarg.com layers: Add duplicate message limit infrastructure
    2020-06-29 mark@lunarg.com corechecks: Prevent null ptr access for GetSwapchainImages
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vulkan-validation-layers-angle-autoroll
    Please CC ianelliott@google.com on the revert to ensure that a human
    is aware of the problem.
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
    
    Bug: None
    Tbr: ianelliott@google.com
    Change-Id: I26203dd98b05ed2a6ee3462951cb66990faac121
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274687
    Reviewed-by: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete in progress
    OpenGL ES 3.0 complete complete complete complete
    OpenGL ES 3.1 in progress complete complete in progress
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS planned
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. With the Vulkan backend, ANGLE 2.1.0.d46e2fb1e341 was certified compliant to ES 2.0 in Nov 2019, and ANGLE 2.1.0.f18ff947360d to ES 3.0 in Feb 2020. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing