Edit

kc3-lang/angle

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2014-05-26 16:39:33
    Hash : a5c9a144
    Message : Fix uniform bug from duplicate D3D9 shader pointers. In D3D9, sometimes the compiler would return the same shader pointer on different calls to compile, if the programs were similar. Work around this quirk by storing an applied serial for the program, so we know when to refresh uniform data. BUG=angle:661 Change-Id: I9750ee2298701dbe3f121dac6626198d24a2d1b2 Reviewed-on: https://chromium-review.googlesource.com/201562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • Properties
  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public ? true
    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags