Hash :
a7056fe6
        
        Author :
  
        
        Date :
2021-07-19T11:53:03
        
      
Roll VK-GL-CTS from 6b9a0f391fa4 to 571256871c2e (17 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/6b9a0f391fa4..571256871c2e 2021-07-16 alexander.galazin@arm.com Use uintptr_t in the framework 2021-07-16 alexander.galazin@arm.com Use [u]int64_t in the framework 2021-07-16 gleese@broadcom.com Extend image tests to support formats with no formats 2021-07-16 gleese@broadcom.com Define a framework function for getting SPIR-V format tokens 2021-07-15 piotr.byszewski@mobica.com Test blitting from compressed formats 2021-07-15 siglesias@igalia.com Add test of vkCmdCopyImage with both layers and mipmaps 2021-07-15 rgarcia@igalia.com Test dynamic topology with tessellation shaders 2021-07-15 gleese@broadcom.com Remove extended image format capabilities from more tests 2021-07-15 gleese@broadcom.com Simplify image extend operand tests for extended formats 2021-07-15 alexander.galazin@arm.com Use [u]int16_t in the framework 2021-07-15 alexander.galazin@arm.com Use [u]int8_t in the framework 2021-07-15 alexander.galazin@arm.com Use [u]int32_t in the framework 2021-07-15 alexander.galazin@arm.com Require to enable implicit layers 2021-07-14 jajones@nvidia.com Fix FreeBSD build of VK_EXT_physical_device_drm tests 2021-07-09 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.7 into vk-gl-cts/master 2021-07-09 alexander.galazin@arm.com Deprecation notice for Vulkan CTS 1.2.3.x 2021-07-09 siglesias@igalia.com Added tests to check ignored Vk*PipelineCreateInfo members If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC cnorthrop@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md Bug: None Tbr: cnorthrop@google.com,angle-bots+autoroll-info@google.com Change-Id: I3be9b8f86434efa3e0f09b8de96797840b27b1f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3037214 Commit-Queue: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com> Bot-Commit: angle-autoroll <angle-autoroll@skia-public.iam.gserviceaccount.com>
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete | 
| OpenGL ES 3.0 | complete | complete | complete | complete | in progress | |
| OpenGL ES 3.1 | incomplete | complete | complete | complete | ||
| OpenGL ES 3.2 | in progress | in progress | in progress | 
| Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |
|---|---|---|---|---|---|---|
| Windows | complete | complete | complete | complete | complete | |
| Linux | complete | complete | ||||
| Mac OS X | complete | in progress | ||||
| iOS | planned | |||||
| Chrome OS | complete | planned | ||||
| Android | complete | complete | ||||
| GGP (Stadia) | complete | |||||
| Fuchsia | complete | 
ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.
ANGLE has received the following certifications with the Vulkan backend:
ANGLE also provides an implementation of the EGL 1.4 specification.
ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.
Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.
ANGLE repository is hosted by Chromium project and can be browsed online or cloned with
git clone https://chromium.googlesource.com/angle/angle
View the Dev setup instructions.
Join our Google group to keep up to date.
Join us on IRC in the #ANGLEproject channel on FreeNode.
Join us on Slack in the #angle channel.
File bugs in the issue tracker (preferably with an isolated test-case).
Choose an ANGLE branch to track in your own project.
Read ANGLE development documentation.
Become a code contributor.
Use ANGLE’s coding standard.
Learn how to build ANGLE for Chromium development.
Get help on debugging ANGLE.
Go through ANGLE’s orientation and sift through starter projects.
Read about WebGL on the Khronos WebGL Wiki.
Learn about implementation details in the OpenGL Insights chapter on ANGLE and this ANGLE presentation.
Learn about the past, present, and future of the ANGLE implementation in this presentation.
Watch a short presentation on the Vulkan back-end.
Track the dEQP test conformance
Read design docs on the Vulkan back-end
Read about ANGLE’s testing infrastructure
If you use ANGLE in your own project, we’d love to hear about it!