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kc3-lang/angle

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  • Author : Shahbaz Youssefi
    Date : 2021-02-09 10:37:41
    Hash : a7df19c8
    Message : Roll VK-GL-CTS from b29bf0434c16 to 28d3d98b040d (82 revisions) https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/b29bf0434c16..28d3d98b040d 2021-02-05 alexander.galazin@arm.com Remove GLES-only tests from the GL 4.5 package 2021-02-05 alexander.galazin@arm.com Support GL 4.5 in the Separate shader tests 2021-02-04 alanbaker@google.com VK_KHR_zero_initialize_workgroup_memory tests 2021-02-04 alexander.galazin@arm.com Update Vulkan headers 2021-02-03 alexander.galazin@arm.com Update glslang 2021-02-03 ari.suonpaa@siru.fi Change gradient generator for pipeline image tests 2021-02-03 gleese@broadcom.com Add tests for multisample texture size 2021-02-03 piotr.byszewski@mobica.com Fix memory scope in OpControlBarrier tests 2021-02-03 marcin.kantoch@amd.com VK_KHR_fragment_shading_rate pixel consistency 2021-01-29 ruoyu@amd.com Adjust texture data and threshold 2021-01-29 rgarcia@igalia.com Fix validation in mismatched format tests 2021-01-29 venni.ihanakangas@siru.fi Test descriptor set layout binding ordering 2021-01-29 ari.suonpaa@siru.fi Add descriptor update stress test 2021-01-29 antto.makinen@siru.fi Coverage tests for undefined values 2021-01-29 rgarcia@igalia.com Test attributes beyond static vertex stride 2021-01-28 gleese@broadcom.com Check for astc_sliced_3d extension in negative API tests 2021-01-28 rgarcia@igalia.com Disable dithering in nearest edge test cases 2021-01-28 rgarcia@igalia.com Check sparse image format support before creation 2021-01-28 rgarcia@igalia.com Additional conditional rendering tests 2021-01-28 estea@igalia.com Expand tests for image queries of null descriptors 2021-01-22 gleese@broadcom.com Stop dEQP-GL45 tests falling back to ES3.1 2021-01-22 apinheiro@igalia.com Add VariablePointerFeatures requirement for amber test requiring it 2021-01-22 apinheiro@igalia.com Avoid querying YCbCr combined sampler count in RGBA 2021-01-22 rgarcia@igalia.com Check unsupported formats with sparse AMD bias/lod 2021-01-22 mika.vainola@siru.fi Add command line option for filtering by runner 2021-01-22 antto.makinen@siru.fi Fix a Graphicsfuzz coverage test not to depend on an undefined value 2021-01-22 antto.makinen@siru.fi dEQP-VK.graphicsfuzz.cov-tail-duplicator-infinite-loops 2021-01-22 mika.vainola@siru.fi Add FrexpStruct comparison tests 2021-01-22 ari.suonpaa@siru.fi Use target environment for Amber shaders 2021-01-22 alexander.galazin@arm.com Add gitattributes 2021-01-22 piotr.byszewski@mobica.com Test negative depthBiasClamp values 2021-01-21 Kyle.Griffiths@imgtec.com Threshold Consistency for ES2 FBO Tests 2021-01-21 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the GetTexLevelParameter tests 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the multisample interpolation states tests 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Shader state query tests 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Stencil texturing tests 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in the Synchronization tests 2021-01-21 alexander.galazin@arm.com Support GL 4.5 in various multisample tests 2021-01-21 cheryl.wei@arm.com Fix ReadPixels format 2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Texture buffer syncronization tests 2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Texture Specification Tests 2021-01-20 alexander.galazin@arm.com Support GL 4.5 in the Query vertex attribute binding state tests 2021-01-20 greg@lunarg.com Add minimum nonUniform tests to descriptor indexing texts 2021-01-19 alexander.galazin@arm.com Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Texture size tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Shader Image Load & Store Tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the gl_HelperInvocation tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the GL_EXT_shader_framebuffer_fetch tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Common function tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Opaque Type Indexing Tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Internal format queries tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Layout binding tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Integer state query tests 2021-01-19 alexander.galazin@arm.com Suppotr GL 4.5 in the sRGB write control tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Cube map array texture tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the base vertex extension drawing tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the indexed draw buffers tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the default vertex array object test 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the Boolean State Query tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the atomic operation with image tests 2021-01-19 alexander.galazin@arm.com Support GL 4.5 in the draw_indirect tests 2021-01-17 alexander.galazin@arm.com Notice of withdrawal of Vulkan CTS 1.2.1.x 2021-01-13 Alexander.Galazin@arm.com Merge "Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master" 2021-01-13 thomas.spurden@broadcom.com Add --force option to fetch_sources.py 2021-01-13 estea@igalia.com Fix checks for conditional rendering support 2021-01-13 slawomir.cygan@intel.com Check for VK_KHR_portability_subset extension before checking it's features 2021-01-13 estea@igalia.com Add striped 3D blitting tests 2021-01-11 estea@igalia.com Add tests for logical operations 2021-01-08 ruoyu@amd.com Disable-SeamlessCubeMap-In-Reference-ES2Context 2021-01-08 gleese@broadcom.com Test invalid Lods in the textureSize tests 2021-01-08 antto.makinen@siru.fi Add a batch of GraphicsFuzz coverage tests 2021-01-07 rgarcia@igalia.com Fix sync problems in conditional_rendering.draw_clear tests 2021-01-07 cwabbott0@gmail.com Don't access arrays out-of-bounds in robustness2 tests 2021-01-07 anholt@google.com pipeline statistics test: Fix compute shader setup in !GL4.3 case. 2021-01-06 rgarcia@igalia.com Clarify depth/stencil resolve write access sync 2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the texture test utils 2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the blend_equation_advanced tests 2020-12-29 alexander.galazin@arm.com Support GL 4.5 in the 'negative' tests 2020-12-29 alexander.galazin@arm.com Support GL 4.5 in geometry/tesselation shader tests 2020-12-29 alexander.galazin@arm.com Support GL 4.5 context in the precision and draw tests 2020-12-29 alexander.galazin@arm.com First steps towards running ES3.1 functional tests on GL4.5 drivers If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC geofflang@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: angleproject:3687 Bug: angleproject:3688 Change-Id: I8de830ec9f56ab6a29218f83caaf96b86ceba648 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2679296 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

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  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
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    Name
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users thodg git_deploy kc3_lang_org thodg_l thodg_m thodg_w www_kmx_io
    Tags

  • README.md
  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|:-------------:| | OpenGL ES 2.0 | complete | complete | complete | complete | complete | complete | | OpenGL ES 3.0 | | complete | complete | complete | complete | in progress | | OpenGL ES 3.1 | | incomplete | complete | complete | complete | | | OpenGL ES 3.2 | | | in progress | in progress | in progress | |

    Platform support via backing renderers

    | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | Metal | |-------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|:-----------:| | Windows | complete | complete | complete | complete | complete | | | Linux | | | complete | | complete | | | Mac OS X | | | complete | | | in progress | | iOS | | | | | | planned | | Chrome OS | | | | complete | planned | | | Android | | | | complete | complete | | | GGP (Stadia) | | | | | complete | | | Fuchsia | | | | | complete | |

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle
    

    Building

    View the Dev setup instructions.

    Contributing