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  • Hash : 09b04a2f
    Author : Olli Etuaho
    Date : 2016-12-15T13:30:26

    Add shader translator support for OVR_multiview
    
    The OVR_multiview and OVR_multiview2 extensions add gl_ViewID_OVR to
    shaders. gl_ViewID_OVR can be translated either as is in GLSL output
    or as a uniform by setting the SH_TRANSLATE_VIEWID_OVR_AS_UNIFORM
    compiler flag.
    
    If WebGL output is selected, the shaders will be validated according
    to proposed rules in the WEBGL_multiview spec.
    
    BUG=angleproject:1669
    TEST=angle_unittests
    
    Change-Id: I19ea3a6c8b4edb78be03f1a50a96bfef018870d0
    Reviewed-on: https://chromium-review.googlesource.com/422848
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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