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  • Hash : aae21ef6
    Author : Tobin Ehlis
    Date : 2019-08-29T21:56:06

    Revert "Reland "Vulkan: Use VK repos' internal BUILD.gn files""
    
    This reverts commit 0ad1559f3ae95efecaa209f990987d3ce4ebd150.
    
    Reason for revert: linux-rel no-op build issue showing up in Chromium integration. Tracking in chromium:997016
    
    Original change's description:
    > Reland "Vulkan: Use VK repos' internal BUILD.gn files"
    > 
    > This is a reland of 552f5fcb0d8fcc615856ce3b678190e1cbdd38e6
    > 
    > Original change's description:
    > > Vulkan: Use VK repos' internal BUILD.gn files
    > >
    > > This retires custom BUILD.gn files for the Vulkan Headers, Tools,
    > > Validation-Layers, and Loader repos. They now have integrated BUILD.gn
    > > files so switched ANGLE to use those by default.
    > > Also Validation Layer, Loader, and Tools repos no longer uses codegen
    > > so this speeds up the build overall.
    > > Switched over from old VK_LAYER_LUNARG_standard_validation meta-layer
    > > to VK_LAYER_KHRONOS_validation unified layer.
    > >
    > > This changes includes a temporary workaround to the Vulkan-Loader repo
    > > to remove its Window's build dependence on WDK. There are plans to
    > > remove that depenedence in Loader master, but until then we can use
    > > our custom branch workaround.
    > > It also includes a custom branch for validation layers that includes
    > > some build fixes for ANGLE.
    > > Finally, the layers were crashing on Android when attempting to use
    > > DebugUtils extension so forcing DebugReport on Android for now.
    > >
    > > Bug: angleproject:2449
    > > Bug: angleproject:3320
    > > Bug: angleproject:3852
    > > Bug: chromium:997009
    > > Bug: chromium:997016
    > > Change-Id: I48b36acefcc7f2bc930eb72d6fdbc87bca24f833
    > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610438
    > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    > > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    > > Commit-Queue: Tobin Ehlis <tobine@google.com>
    > 
    > Bug: angleproject:2449, angleproject:3320, angleproject:3852
    > Change-Id: I9597be99000083b135e19b6ee68d4ae222158e72
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769036
    > Commit-Queue: Tobin Ehlis <tobine@google.com>
    > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    
    TBR=tobine@google.com,syoussefi@chromium.org,jmadill@chromium.org
    
    Change-Id: I88afdaff07e9f414f9de02f6d3651eaba9a5045f
    No-Presubmit: true
    No-Tree-Checks: true
    No-Try: true
    Bug: angleproject:2449, angleproject:3320, angleproject:3852
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1776920
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    Commit-Queue: Tobin Ehlis <tobine@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    OpenGL ES 2.0 complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete in progress
    OpenGL ES 3.1 in progress complete complete not started
    OpenGL ES 3.2 planned planned planned

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete
    Chrome OS complete planned
    Android complete complete
    Fuchsia in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing