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  • Hash : ac528015
    Author : Jamie Madill
    Date : 2014-06-20T13:21:23

    Move stencil mask validation to before the draw.
    
    ANGLE (and WebGL) restrict the back and front stencil masks
    on draw, due to D3D restrictions. We would previously only
    validate this if the stencil was enabled in D3D9. In D3D11
    we would validate the stencil masks even if the stencil is
    disabled, which is the behaviour the spec suggests.
    
    Moving the error check to before the draw also prevents any
    issue with interrupting a draw call mid-way through.
    
    BUG=angle:571
    BUG=378754
    
    Change-Id: If7651c2be559eef64a872082e144dafa3b2c524b
    Reviewed-on: https://chromium-review.googlesource.com/203299
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    

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