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  • Hash : ae2d0a0e
    Author : Geoff Lang
    Date : 2016-04-15T15:04:14

    Fix incorrect dirty bit state tracking on D3D9 AMD with color masks.
    
    When using the zero color mask workaround in StateManager9, the blend state and
    blend equation were being modified.  This caused inconsistant state if the
    workaround stopped being used in subsequent draw calls.  To deal with this
    issue, dirty the BLEND_ENABLED and BLEND_EQUATION states when the COLOR_MASK
    changes and dirty the COLOR_MASK state wheneither BLEND_ENABLED or
    BLEND_EQUATION changes.
    
    BUG=597107
    
    Change-Id: I03de934b419b7593e4863838720ced1e5773c092
    Reviewed-on: https://chromium-review.googlesource.com/339280
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Tryjob-Request: Geoff Lang <geofflang@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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