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  • Hash : ae5a2047
    Author : Jamie Madill
    Date : 2020-11-20T16:31:32

    Trace Tests: Screenshot within the render loop.
    
    Previously we were using a separate mechanism to capture screen
    shots. This would cause very long traces to replay the entire
    trace before normal execution. The Maps trace used hundreds of
    frames and this was timing out the test step.
    
    Instead we can capture a screenshot after the first time we run
    a trace. This will normally not interfere with performance work
    because we don't usually capture screenshots and do performance
    work at the same time.
    
    Bug: b/172977194
    Change-Id: I12cfe2d051d41f1e000a98ac8aef16eb153879c0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552925
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

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