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  • Hash : af1bdff6
    Author : Austin Kinross
    Date : 2015-02-17T11:07:46

    Re-resubmit "Compile the D3D11 VS and PS on separate threads at GL link time"
    
    The latest version of this change disables multithreaded D3D shader
    compilation with any C++ compiler other than VC (e.g. Clang).
    
    Change-Id: If3ef5fd650055ae66397ea2c9121bfcf1792892a
    Reviewed-on: https://chromium-review.googlesource.com/250328
    Tested-by: Austin Kinross <aukinros@microsoft.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Cooper Partin <coopp@microsoft.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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