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  • Hash : af4ffe0a
    Author : Jamie Madill
    Date : 2017-09-09T23:32:48

    D3D11: Implement dirty bits for texture updates.
    
    BUG=angleproject:1387
    
    Change-Id: I5f759c3dc60b53a5d4f8a1dd1f4a1d3d5330bfda
    Reviewed-on: https://chromium-review.googlesource.com/648487
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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