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  • Hash : b0e15ee4
    Author : Tim Van Patten
    Date : 2021-12-28T20:37:33

    Decide GL_KHR_parallel_shader_compile in backends
    
    GL_KHR_parallel_shader_compile was previously being enabled
    unconditionally in the front end. However, some backends (Vulkan)
    perform worse with parallel shader compilation. This CL moves the
    decision of enabling GL_KHR_parallel_shader_compile to the backends.
    
    To support single-threaded shader compilation without affecting the
    generic worker thread pool, Context::mSingleThreadPool is added to own
    the single-threaded WorkerThreadPool and can be returned by the new
    function Context::getShaderCompileThreadPool(). Otherwise, if the
    extension is enabled, the (renamed) Context::mMultiThreadPool is
    returned.
    
    Bug: angleproject:6748
    Change-Id: Ic8d3a183f397608f3002a05480deb976dfe44792
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3360337
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Commit-Queue: Tim Van Patten <timvp@google.com>
    

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