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  • Hash : b3bdd2ac
    Author : Jamie Madill
    Date : 2019-01-17T15:51:19

    Revert "Re-enable 2DArray Copy Texture Tests"
    
    This reverts commit 91b95ce0afbb55ebde1d39c2ed9632526ee365c5.
    
    Reason for revert: Tests passing in release but failing in Debug.
    
    https://ci.chromium.org/p/chromium/builders/luci.chromium.ci/Win10%20FYI%20Debug%20%28NVIDIA%29/2556
    
    [ RUN      ] Texture2DArrayCopy.SnormFormats/ES3_D3D11
    Error getting extension string from EGL Window.
    ../../third_party/angle/src/tests/test_utils/ANGLETest.cpp(493): error: Expected equality of these values:
      (0x3000)
        Which is: 12288
      eglGetError()
        Which is: 12289
    Stack trace:
    Backtrace:
    	StackTraceGetter::CurrentStackTrace [0x00AD4A9A+90]
    	testing::internal::UnitTestImpl::CurrentOsStackTraceExceptTop [0x00AEAD5A+74]
    	testing::internal::AssertHelper::operator= [0x00AEA86B+75]
    	ANGLETestBase::swapBuffers [0x00A743C0+256]
    	ANGLETestBase::ANGLETestTearDown [0x00A73817+167]
    	ANGLETest::TearDown [0x00A7671A+26]
    	angle::CopyTexture3DTest::TearDown [0x002A085D+29]
    
    [  FAILED  ] Texture2DArrayCopy.SnormFormats/ES3_D3D11, where GetParam() = ES3_D3D11 (59 ms)
    [----------] 1 test from Texture2DArrayCopy (59 ms total)
    
    [----------] 3 tests from CubeMapTextureTest
    [ RUN      ] CubeMapTextureTest.RenderToFacesConsecutively/ES2_D3D11_10_0
    Assertion failed: mState.surfaceSet.empty(), file ../../third_party/angle/src/libANGLE/renderer/DisplayImpl.cpp, line 23
    abort() has been called
    Received fatal exception EXCEPTION_BREAKPOINT
    Backtrace:
    
    Original change's description:
    > Re-enable 2DArray Copy Texture Tests
    > 
    > Re-enables 3 tests that were previously failing on Nvidia hardware on
    > D3D11. The tests seem stable after a trybot driver update.
    > 
    > Bug: angleproject:2896
    > Change-Id: I17d76a5a67fd57ba7257ef22aa5a1371bf5ed55e
    > Reviewed-on: https://chromium-review.googlesource.com/c/1308735
    > Commit-Queue: Jamie Madill <jmadill@chromium.org>
    > Reviewed-by: Jamie Madill <jmadill@chromium.org>
    
    TBR=geofflang@chromium.org,jmadill@chromium.org,brandon1.jones@intel.com
    
    # Not skipping CQ checks because original CL landed > 1 day ago.
    
    Bug: angleproject:2896
    Change-Id: I509756e8e6433fd3d04bc68a72e7cc7647485b56
    Reviewed-on: https://chromium-review.googlesource.com/c/1417771
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    OpenGL ES 2.0 complete complete complete complete in progress
    OpenGL ES 3.0 complete complete in progress not started
    OpenGL ES 3.1 not started in progress in progress not started

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    Windows complete complete complete complete in progress
    Linux complete in progress
    Mac OS X in progress
    Chrome OS complete planned
    Android complete in progress

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing