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  • Hash : b3c4dffd
    Author : Shahbaz Youssefi
    Date : 2019-11-12T14:42:23

    Vulkan: Fix glMemoryBarrier* implementation
    
    The indirect bit handling is no longer necessary, as setup*Indirect
    functions already add the barriers if necessary.  The framebuffer bit
    is unnecessary as the image layout transition from storage image to
    framebuffer attachment would already add the necessary barrier.  Image
    access bit was indeed necessary, but so is shader storage bit which is
    added.
    
    Bug: angleproject:3574
    Bug: angleproject:3879
    Bug: angleproject:3934
    Change-Id: I9da722e7a34941932731335af2313783295031ba
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1913080
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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