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  • Hash : b574643e
    Author : Geoff Lang
    Date : 2021-04-19T12:47:05

    D3D11: Skip blits if there is no intersection of dest areas
    
    Blit11 would clip the destination rectangle with the destination size
    but ignore the result. gl::ClipRectangle returns false when the
    rectangles do not intersect at all, indicating the blit can be skipped.
    
    This could lead to an out-of-bounds write to the GPU memory for the
    destination texture.
    
    Mark ClipRectangle as nodiscard to prevent future issues.
    
    Bug: chromium:1199402
    Change-Id: I260e82d0917b8aa7e7887f2c9f7ed4b1a03ba785
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2836786
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    

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