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  • Hash : b80635ca
    Author : Shahbaz Youssefi
    Date : 2022-02-22T15:50:58

    Revert "Vulkan: Suppress VVL message about allocation exceeding heap size"
    
    This reverts commit 158d47831e77edf16721f631c1c4b45149182f4d.
    
    Reason for revert: No longer necessary anglebug.com/6444#c20
    
    Original change's description:
    > Vulkan: Suppress VVL message about allocation exceeding heap size
    >
    > VMA does not check the result of vkGetBufferMemoryRequirements against
    > the heap size before attempting to make an allocation, which leads to a
    > validation error.
    >
    > The error is benign for ANGLE as the subsequent Vulkan allocation will
    > fail, leading to an OOM generated by Vulkan isntead of ANGLE to the same
    > effect as far as the application is concerned.
    >
    > Bug: angleproject:6444
    > Change-Id: Ia474629971d6835f727b3fb43313a6003e3c939a
    > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3387088
    > Reviewed-by: Charlie Lao <cclao@google.com>
    > Reviewed-by: Nicolas Capens <nicolascapens@google.com>
    > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    
    Bug: angleproject:6444
    Change-Id: I6b153f6002b35c057fed11d287e0c8211f4ada66
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3480738
    Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Nicolas Capens <nicolascapens@google.com>
    Commit-Queue: Nicolas Capens <nicolascapens@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org thodg_w www_kmx_io thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete in progress
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete in progress
    iOS in progress
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing