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  • Hash : b8ca8de4
    Author : Shahbaz Youssefi
    Date : 2023-12-05T13:36:53

    Vulkan: Don't crash when glCopyTexImage2D redefines itself
    
    The Vulkan backend marks a level being redefined as such before doing
    the copy.  If a single-level texture was being redefined, it releases it
    so it can be immediately reallocated.  If the source of the copy is the
    same texture, this causes a crash.
    
    This can be properly supported by using a temp image to do the copy, but
    that is not implemented in this change.
    
    Bug: chromium:1501798
    Change-Id: I9dde99aa0b88bc7d5f582ff15772f70b36f424e0
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5089150
    Reviewed-by: Charlie Lao <cclao@google.com>
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    

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