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  • Hash : b8f8b89b
    Author : Jamie Madill
    Date : 2014-01-07T10:12:50

    Fix using wrong value for array size in 2D array storage.
    
    We were incorrectly calling Texture::getBaseLevelDepth() which was
    correctly reporting the number of 3D slices of the texture (1).
    
    Also rename Texture2DArray::getDepth to getLayers for clarity.
    
    Change-Id: I1968cbcb0a3528bb76ec3e4ea4148e5dc0f302c7
    Reviewed-on: https://chromium-review.googlesource.com/181553
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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