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  • Hash : b91afcfd
    Author : Jamie Madill
    Date : 2020-12-11T10:58:54

    Bump implementation max textures/images limit to 96.
    
    We need the higher limit for tessellation shaders and ES 3.2.
    Unfortunately this means we are no longer using a packed 64-bit bitset
    for the active textures and images. We fallback to using std::bitset.
    
    Also keeps the 64 texture limit if tessellation is not available. The
    higher limits was causing timeouts in WebGL tests.
    
    Bug: angleproject:3572
    Change-Id: I1953955600b56d7c66178bd610de53453151dc8f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586996
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    

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