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  • Hash : b96d1955
    Author : Sean Risser
    Date : 2023-01-20T16:06:34

    Implement GL_ARM_shader_framebuffer_fetch
    
    GL_ARM_shader_framebuffer_fetch allows fragment shaders to read
    gl_LastFragColorARM. The extension is similar to
    GL_EXT_shader_framebuffer_fetch, but is more limited in its
    capabilities.
    
    GL_ARM_shader_framebuffer_fetch was removed from HasFramebufferFetch()
    because it acts differently from GL_EXT_shader_framebuffer_fetch in
    significant enough ways that it should not be included in that
    single-use function.
    
    Tests: FramebufferFetchES31.*_ARM
    Bug: b/242419750
    Bug: angleproject:7882
    Change-Id: Id3a25c8ee50ca3e2a4c30a2261f507b0b53511ec
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4083108
    Commit-Queue: Sean Risser <srisser@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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