• Show log

    Commit

  • Hash : 92db3c68
    Author : Ian Elliott
    Date : 2021-03-10T15:09:15

    Vulkan: Disable rotating damage rectangles on Android
    
    This fixes visual problems with Android games that use
    eglSwapBuffersWithDamageKHR().  In 90/270-degree cases, the damage
    rectangles are being double-rotated, leaving them 90-degrees out of
    alignment with the window.
    
    On Android, VK_KHR_incremental_present is built on top of the same
    platform code as eglSwapBuffersWithDamageKHR().  The platform code
    rotates all damage rectangles (assuming they are
    application-provided).  Therefore, ANGLE should not also pre-rotate
    damage rectangles.
    
    Test: Black Desert Mobile
    Test: Grand Theft Auto: San Andreas
    Test: Extreme Car Driving Simulator
    Bug: b/181796746
    Change-Id: I6510e7540bb00afc75863e8ae8a9ea3841d1641d
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744984
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Ian Elliott <ianelliott@google.com>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags