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  • Hash : bd136f9a
    Author : Jamie Madill
    Date : 2015-08-10T14:51:37

    Reland of "D3D11: Fix draw perf regression with input layouts."
    
    f8dd7b10 fixed unnecessary shader compiles, but introduced a draw
    call perf regression. Fix the regression robustly by storing a
    minimal set of input layout elements/vertex attribute info,
    but also handle the case where the vector sizes mismatch between
    a cached and new vertex layout.
    
    Reland with fix for comparison warning.
    
    BUG=510151
    
    Change-Id: I578ddbb5b5bb12e7c1a901f23c7b5fcbd64b5d23
    Reviewed-on: https://chromium-review.googlesource.com/292460
    Tested-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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