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  • Hash : bd173f0e
    Author : Gert Wollny
    Date : 2022-03-14T09:59:47

    Capture/Replay: limit per shader image uniforms when capturing
    
    The Caps::maxImageUnits are limited, but that's only the value that is
    checked when compiling shaders, we have also limit the values that are
    returned when using the GL interface.
    
    In addition print out the error log when compiling a shader fails in the
    Pipeline tests.
    
    Bug: angleproject:7094
    Change-Id: I19f69afe2cece4841a395543c1e35785bc6bd698
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3516078
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
    

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