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  • Hash : bddc46b4
    Author : JiangYizhou
    Date : 2016-12-09T09:50:51

    ES31: Implement multisampled Textures.
    
    Implement TexStorage2DMultisample and getMultisamplefv entry point.
    Also modify sample state for Textures and Framebuffers.
    
    BUG=angleproject:1590
    TEST=angle_unittests
    TEST=angle_end2end_tests
    TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
    TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d
    TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d
    TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex
    TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo
    TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level
    TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count
    TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count
    TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d
    TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d
    
    Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712
    Reviewed-on: https://chromium-review.googlesource.com/414309
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: Yunchao He <yunchao.he@intel.com>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    kc3_lang_org www_kmx_io thodg_w thodg_l thodg thodg_m
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is underway, and future plans include compute shader support (ES 3.1) and MacOS support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    OpenGL ES 2.0 complete complete complete complete in progress
    OpenGL ES 3.0 complete complete in progress not started
    OpenGL ES 3.1 not started in progress in progress not started

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan
    Windows complete complete complete complete in progress
    Linux complete planned
    Mac OS X in progress
    Chrome OS complete planned
    Android complete planned

    ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides an implementation of the EGL 1.4 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions. For generating a Windows Store version of ANGLE view the Windows Store instructions

    Contributing