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  • Hash : b5ba549a
    Author : Shahbaz Youssefi
    Date : 2019-01-02T15:19:22

    Vulkan: Shader path for texture copy when image is not initialized
    
    This change implements staging image/texture copies when the destination
    image is not yet fully initialized.  With this change, CPU readback for
    glCopyTex[Sub]Image2D and glCopy[Sub]TextureCHROMIUM should happen only
    if the texture formats don't allow a fragment-shader based copy.
    
    Bug: angleproject:2958
    Change-Id: I04087e14ea8fb6fbc731598c5493e44651c22c01
    Reviewed-on: https://chromium-review.googlesource.com/c/1393909
    Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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