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    Commit

  • Hash : c1fc512b
    Author : Yuxin Hu
    Date : 2023-05-16T17:14:23

    Manual roll VK-GL-CTS from e3b9db9ad121 to 876d164bd88a (32 revisions)
    
    Manual roll requested by yuxinhu@google.com
     * Skipped the following tests:
       dEQP-EGL.functional.fence_sync.valid.egl_fence_persistent_buffer
       KHR-GLES31.core.texture_buffer.texture_buffer_errors
    
    https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/e3b9db9ad121..876d164bd88a
    
    2023-05-16 piotr.byszewski@mobica.com Merge vk-gl-cts/opengl-cts-4.6.3
    into vk-gl-cts/main
    2023-05-16 piotr.byszewski@mobica.com Merge
    vk-gl-cts/opengl-es-cts-3.2.9 into vk-gl-cts/main
    2023-05-15 piotr.byszewski@mobica.com Fix vkExtensionFunctions.inl
    2023-05-15 javed@igalia.com Add coverage for specific synchronization2
    access flags
    2023-05-15 cturner@igalia.com Add VPS handling for h265 tests
    2023-05-15 ziga@lunarg.com Fix api version check in entry_points test
    2023-05-15 matt.coster@imgtec.com
    VK_FORMAT_FEATURE_TRANSFER_{SRC,DST}_BIT are implied on Vulkan 1.0
    without VK_KHR_maintenance1
    2023-05-15 ziga@lunarg.com Set missing dynamic states in
    null_color_blend_att_ptr tests
    2023-05-15 scerveau@igalia.com vulkan-video: update ESExtractor to
    v0.3.3
    2023-05-15 cturner@igalia.com Add extra checks for FENV_ACCESS support
    on 32-bit ARM
    2023-05-15 rgarcia@igalia.com Test large values when converting from
    float to 64-bit ints
    2023-05-15 ziga@lunarg.com Enable graphicsPipelineLibrary feature when
    libraries are used
    2023-05-15 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.6
    into vk-gl-cts/main
    2023-05-15 alexander.galazin@imgtec.com Notice of withdrawal of Vulkan
    CTS 1.3.2.x
    2023-05-08 rgarcia@igalia.com Test multi-value sample mask with dynamic
    rasterization samples
    2023-05-08 rgarcia@igalia.com Test GPL with null
    VkPipelineRenderingCreateInfo contents
    2023-05-08 rgarcia@igalia.com Test EDS3 null pipeline state pointers
    2023-05-05 ziga@lunarg.com Add tests for pipeline robustness with cache
    2023-05-05 debarshid@google.com Implement Sync Tests between CPU and GPU
    2023-05-05 chrisglover@google.com Add tests for EXT_gl_colorspace_bt2020
    2023-05-05 cturner@igalia.com Fix
    VUID-VkVideoSessionCreateInfoKHR-maxActiveReferencePictures-04849
    2023-05-05 cturner@igalia.com Fix
    VUID-vkCmdDecodeVideoKHR-pDecodeInfo-07163 validation error
    2023-05-05 cturner@igalia.com Fix memory corruption during validation
    for decode.h264_interleaving
    2023-05-05 marcin.zajac@mobica.com fetch_sources.py for cygwin and mingw
    2023-05-05 gleese@broadcom.com Fix VK/VK-SC generated file inclusion
    2023-05-05 gleese@broadcom.com Remove unused VKUTIL_LIBS
    2023-05-05 rgarcia@igalia.com Test read-only depth/stencil attachment
    with VRS
    2023-05-05 piotr.byszewski@mobica.com Merge vk-gl-cts/vulkan-cts-1.3.5
    into vk-gl-cts/main
    2023-05-04 rgarcia@igalia.com Test some EDS3 line rasterization
    parameters with mesh shaders
    2023-05-04 rgarcia@igalia.com Test dynamic blend equation with dual
    source blending
    2023-05-03 piotr.byszewski@mobica.com Update vulkan-docs to current
    version
    2023-05-03 cturner@igalia.com Update removeTags in fetch_sources.py for
    glslang
    
    If this roll has caused a breakage, revert this CL and stop the roller
    using the controls here:
    https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll
    Please CC angle-team@google.com,yuxinhu@google.com on the revert to
    ensure that a human
    is aware of the problem.
    
    To file a bug in ANGLE:
    https://bugs.chromium.org/p/angleproject/issues/entry
    
    To report a problem with the AutoRoller itself, please file a bug:
    https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
    
    Documentation for the AutoRoller is here:
    https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
    
    Bug: angleproject:8166
    Bug: angleproject:8167
    Bug: angleproject:8169
    Change-Id: I0fb573b382e63bf4820a083759e57647f6159763
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4544088
    Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
    Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags

  • README.md

  • ANGLE - Almost Native Graphics Layer Engine

    The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.

    Level of OpenGL ES support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    OpenGL ES 2.0 complete complete complete complete complete complete
    OpenGL ES 3.0 complete complete complete complete complete
    OpenGL ES 3.1 incomplete complete complete complete
    OpenGL ES 3.2 in progress in progress in progress

    Additionally, OpenGL ES 1.1 is implemented in the front-end using OpenGL ES 3.0 features. This version of the specification is thus supported on all platforms specified above that support OpenGL ES 3.0 with known issues.

    Platform support via backing renderers

    Direct3D 9 Direct3D 11 Desktop GL GL ES Vulkan Metal
    Windows complete complete complete complete complete
    Linux complete complete
    Mac OS X complete complete
    iOS complete
    Chrome OS complete planned
    Android complete complete
    GGP (Stadia) complete
    Fuchsia complete

    ANGLE v1.0.772 was certified compliant by passing the OpenGL ES 2.0.3 conformance tests in October 2011.

    ANGLE has received the following certifications with the Vulkan backend:

    • OpenGL ES 2.0: ANGLE 2.1.0.d46e2fb1e341 (Nov, 2019)
    • OpenGL ES 3.0: ANGLE 2.1.0.f18ff947360d (Feb, 2020)
    • OpenGL ES 3.1: ANGLE 2.1.0.f5dace0f1e57 (Jul, 2020)

    ANGLE also provides an implementation of the EGL 1.5 specification.

    ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated Canvas2D implementation and the Native Client sandbox environment.

    Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders are accepted across browsers and platforms. The shader translator can be used to translate shaders to other shading languages, and to optionally apply shader modifications to work around bugs or quirks in the native graphics drivers. The translator targets Desktop GLSL, Vulkan GLSL, Direct3D HLSL, and even ESSL for native GLES2 platforms.

    Sources

    ANGLE repository is hosted by Chromium project and can be browsed online or cloned with

    git clone https://chromium.googlesource.com/angle/angle

    Building

    View the Dev setup instructions.

    Contributing