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  • Hash : 65f6c2ea
    Author : Le Hoang Quyen
    Date : 2023-10-22T18:07:55

    Metal: always implicitly resolve MSAA render buffers on tiled GPUs.
    
    On tile based GPUs, implicitly resolving MSAA render buffers to
    single-sampled is preferred. Because it would save bandwidth by avoiding
    storing the MSAA textures to memory. Furthermore resolving as
    StoreAction is almost a free operation on these GPUs.
    
    Traditional desktop GPUs almost always store MSAA textures to memory
    anyway, so this feature would have no benefit besides adding additional
    resolve step as well as memory overhead of the hidden single-sampled
    textures.
    
    Bug: chromium:1486094
    Change-Id: I5eb3b1314560024dd5c0834b0c0b43a6b4d3d51b
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4962114
    Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
    Reviewed-by: Kenneth Russell <kbr@chromium.org>
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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