• Show log

    Commit

  • Hash : 6bd58312
    Author : Jamie Madill
    Date : 2015-03-13T10:45:27

    Make Platform methods global.
    
    This will allow them to be imported dynamically without name
    mangling. This is necessary because sometimes SwiftShader
    overrides libGLESv2 and libEGL, so we need to determine at
    run-time if we are running with "actual" ANGLE.
    
    BUG=466735
    
    Change-Id: I396d717b79066feb8ed0d577ee7386b33eb1d160
    Reviewed-on: https://chromium-review.googlesource.com/259954
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg thodg_l
    Tags