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  • Hash : c5a83000
    Author : Jamie Madill
    Date : 2014-02-14T16:41:25

    Store multiple vertex executables in the program binary.
    
    With dynamic vertex conversion the GPU, we will have different input
    layouts resulting in different executables. This patch adds a way
    of mapping the input layouts to vertex executables.
    
    BUG=angle:560
    Change-Id: Ie36f2f8ac2dfcb96f562af577d31f57d6d89b447
    Reviewed-on: https://chromium-review.googlesource.com/185192
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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