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  • Hash : c5ede1a7
    Author : Jamie Madill
    Date : 2014-02-14T16:41:27

    Add logic for inserting vertex conversion code in HLSL.
    
    The patch refactors the vertex input HLSL to allow for dynamic
    conversion in the future. Using a placehold keyword, the code
    replaces that stub with the vertex input conversion logic.
    
    BUG=angle:560
    Change-Id: I100c50cb4decd45b0f0c10d7c2c22583368b773e
    Reviewed-on: https://chromium-review.googlesource.com/185194
    Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
    Tested-by: Jamie Madill <jmadill@chromium.org>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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